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ClinicalTrials.gov 10 recruiting now official registry

Virtual Reality clinical trials

Every US clinical trial registered for Virtual Reality — phase mix, recruiting status, and the sponsors running them, straight from the NIH ClinicalTrials.gov registry.

20 US clinical trials · 10 currently recruiting

The research picture

Virtual Reality has 20 registered US clinical trials, 10 of them open to new participants right now — about 50% of the total.

10
recruiting participants now
50%
of trials open to enrollment
0
in Phase 3–4 (later-stage)
4
top sponsor: University of Maryland, Baltimore

Counts reflect the public ClinicalTrials.gov registry as last mirrored by PlainTrial. Status and phase are reported by each study's sponsor. This is reference information, not medical advice.

Active & Recent Trials

RECRUITING Phase 2 182 participants

Neural Correlates of Hypoalgesia Driven by Observation

University of Maryland, Baltimore

NCT03897998

RECRUITING NA 150 participants

Cybersickness Prevention and Mitigation in Virtual Reality for Healthy Volunteers

National Human Genome Research Institute (NHGRI)

NCT06552754

RECRUITING NA 100 participants

The WOW Project (WOW): Wonders Of The World Through Virtual Reality for Hospitalized Children

Stanford University

NCT06911996

RECRUITING NA 78 participants

Neural Mechanisms of Immersive Virtual Reality in Chronic Pain (VR TMD EEG)

University of Maryland, Baltimore

NCT06214923

RECRUITING NA 34 participants

VR-PMR for Post-Burn Symptoms

Johns Hopkins University

NCT07317271

RECRUITING NA 30 participants

Effects of Vestibular Training on Postural Control of Healthy Adults Using Virtual Reality

Clarkson University

NCT05941039

RECRUITING NA 30 participants

Virtual Reality-Integrated Propulsion Feedback for Stroke Rehab

The University of Texas Medical Branch, Galveston

NCT07087743

RECRUITING NA 30 participants

Virtual Reality Therapy for Cancer-Treatment Associated Symptoms

University of Maryland, Baltimore

NCT06248216

RECRUITING NA 24 participants

Virtual Reality During Exercise Testing

Augusta University

NCT06464406

RECRUITING 15 participants

Psychedelic Virtual Reality

Yale University

NCT06581263

ACTIVE NOT RECRUITING Phase 1 259 participants

Neural Mechanisms of Immersive Virtual Reality in Chronic Pain

University of Maryland, Baltimore

NCT04851301

ACTIVE NOT RECRUITING NA 130 participants

Virtual Reality Intervention to Support Clinicians' Firearm Safety Counseling Behaviors

Children's Hospital Medical Center, Cincinnati

NCT06108141

COMPLETED NA 485 participants

Treatment of Parental Anxiety Virtual Reality (VR)

Stanford University

NCT05729347

COMPLETED NA 59 participants

Virtual Reality Instructional Design in Orthopedic Physical Therapy Education

Shenandoah University

NCT04754568

COMPLETED NA 50 participants

Biofeedback-VR for Treatment of Chronic Migraine

University of Washington

NCT05720819

COMPLETED NA 34 participants

Pain Rehabilitation Virtual Reality (PRVR): Innovations to Enhance Mobility in the Presence of Pain

Stanford University

NCT04636177

COMPLETED NA 21 participants

Glove Rehabilitation Application for Stroke Patients

Barron Associates

NCT03872466

COMPLETED NA 20 participants

Virtual Reality Experience for Stress Reduction in Cardiology Patients

University of California, Los Angeles

NCT04984655

COMPLETED NA 20 participants

Virtual Reality Pain Neuroscience Education for Middle School Students

University of South Dakota

NCT04470375

COMPLETED 4 participants

IMPRINT VR Trainer Evaluation

Charles River Analytics

NCT06861907

Phase Distribution

PhaseTrial count
Phase 1 1
Phase 2 1

Source: ClinicalTrials.gov, National Library of Medicine. Data is informational only.

Reading the Virtual Reality Trial Landscape

ClinicalTrials.gov lists 20 US studies indexed under Virtual Reality, and 10 of those are currently open to recruitment — roughly 50% of the total volume on the registry. That ratio is a useful proxy for activity level: a high share of recruiting studies often signals that research interest is current and that new enrollment opportunities are appearing, while a low share typically means the field is dominated by completed or follow-up work where most participant spots have already been filled. These counts reflect the public registry only and include studies at every stage of design, so they should be read as an index of research attention rather than as a measure of treatment availability.

The phase distribution for Virtual Reality shows 0 late-stage studies (Phase 3 and Phase 4 combined) alongside 2 earlier-phase entries (Phase 1 through Phase 2). Phase 1 and Phase 2 studies focus on early safety signals, dosing, and preliminary effect, while Phase 3 studies are typically the larger efficacy and safety trials submitted toward regulatory review, and Phase 4 studies follow approved interventions in real-world use. A condition weighted toward later phases often reflects a mature research pipeline with several interventions already close to or past approval, whereas a heavier early-phase tilt suggests the field is still exploring new mechanisms and candidate approaches.

Top sponsor activity for Virtual Reality is led by University of Maryland, Baltimore with 4 indexed trials, alongside 9 other organizations in the top contributor list. The list on this page surfaces up to 20 of the most relevant recent and active entries, ordered with recruiting studies first so practical options are visible. All figures are derived from the public ClinicalTrials.gov dataset maintained by the National Library of Medicine and are reproduced here for reference. Inclusion of a trial, sponsor, or intervention on this page is neither an endorsement nor a recommendation — eligibility, protocol changes, and site-level status can shift frequently, so always verify current details on ClinicalTrials.gov and consult a qualified healthcare provider before acting on anything you see here.

Frequently Asked Questions

How many clinical trials are there for Virtual Reality?

PlainTrial tracks 20 US clinical trials for Virtual Reality, of which 10 are currently recruiting participants. Data sourced from ClinicalTrials.gov.

How do I find a recruiting trial for Virtual Reality?

Use the trial list above filtered by "Recruiting" status, or visit our trial finder at /recruiting to search by condition and state. Always discuss trial participation with your healthcare provider before enrolling.

Is this data current?

Data is sourced from ClinicalTrials.gov and reflects our most recent data pull. Trial status may have changed since then. Always verify current information at ClinicalTrials.gov before making decisions about participation.

Related

Disclaimer: This information is provided for informational purposes only and does not constitute professional advice. Data is sourced from ClinicalTrials.gov (National Library of Medicine). Consult a qualified professional before making decisions based on this data.

Source: ClinicalTrials.gov (NIH/NLM) ClinicalTrials.gov AACT registry · 2026 Trial counts and statuses sourced from ClinicalTrials.gov. Sponsor counts include both industry and federal/academic sponsors.

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