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NCT06993090 · ClinicalTrials.gov registry record · NA

Efficacy of Dorsal Kinesio Tape Application for Carpal Tunnel Syndrome in Esports Gamers: A Randomized Clinical Trial

A NA study, sponsored by University of Nevada, Las Vegas.

Completed
Registry status
NA
Development phase
11
Enrollment target

NCT06993090 is a NA study that has completed, run by University of Nevada, Las Vegas. The registered enrollment target is 11 participants.

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The verdict

NCT06993090, a NA study, has completed, sponsored by University of Nevada, Las Vegas.

COMPLETED
Registry status
NA
Development phase
11 participants
Enrollment target

Study Summary

This clinical trial investigates the effectiveness of Kinesio Tape (KT) in alleviating carpal tunnel-like symptoms and enhancing gaming performance among young adult PC gamers. The study aims to address two primary questions: Does Kinesio Tape reduce wrist pain in adult PC gamers experiencing carpal tunnel-like symptoms? Does Kinesio Tape improve gaming performance in this population? Researchers will compare the effects of KT applied to the wrist versus the scapular spine to determine if wrist application provides greater pain relief and performance benefits. Participants will undergo: Screening \& Consent (Up to 30 minutes via Zoom): Informed consent and a Phalen's test to assess carpal tunnel-like symptoms. Baseline (Day 0, 75 minutes): Completion of a demographic survey, 15 minutes of gaming on Kovaaks FPS Aim Trainer, KT application, 15 minutes of post-application gaming, and surveys (Boston Carpal Tunnel Syndrome Severity \[BCSS\] and KT feedback). Days 1 \& 2 (15 minutes each): KT removal and reapplication, followed by BCSS and KT feedback surveys. Day 3 (75 minutes): Repeat gaming tests, KT application, and completion of BCSS and KT feedback surveys, mirroring Day 0 procedures. Total Time Commitment: Approximately 210 minutes (3.5 hours) over four sessions.

Interventions

  • DEVICE Kinesio Tape

Trial Details

FieldValue
Enrollment Target 11 participants
Start Date 2025-01-22
Est. Completion 2025-03-28
Phase NA

Sponsor

University of Nevada, Las Vegas

52 total trials

What the Registry Record Tells You About NCT06993090

The ClinicalTrials.gov registry entry for NCT06993090 describes a study currently listed as completed, categorized as NA. The registered enrollment target is 11 participants, a figure that helps gauge the scale of data the investigators plan to collect. The listed sponsor is University of Nevada, Las Vegas, which has 52 total studies on file at ClinicalTrials.gov.

The record links to 0 conditions, and to 1 intervention - of which Kinesio Tape is the first listed.

NCT06993090 reports 0 study locations.

Frequently Asked Questions

What is clinical trial NCT06993090 about?

NCT06993090 is a clinical study titled "Efficacy of Dorsal Kinesio Tape Application for Carpal Tunnel Syndrome in Esports Gamers: A Randomized Clinical Trial". This clinical trial investigates the effectiveness of Kinesio Tape (KT) in alleviating carpal tunnel-like symptoms and enhancing gaming performance among young adult PC gamers. The study aims to address two primary questions: Does Kinesio Tape reduce wrist pain in adult PC gamers experiencing carpa...

What is the current status of trial NCT06993090?

This trial is currently completed. It is a NA study. The enrollment target is 11 participants. The study started on 2025-01-22. Estimated completion is 2025-03-28.

What interventions are being tested in trial NCT06993090?

The interventions under investigation include: Kinesio Tape (DEVICE).

Who is sponsoring clinical trial NCT06993090?

This trial is sponsored by University of Nevada, Las Vegas, which has 52 total clinical trials registered on ClinicalTrials.gov.

Data sourced from official public datasets. See our methodology for details. Retrieved and formatted by PlainTrial Editorial

Every figure on PlainTrial is rendered directly from the ClinicalTrials.gov registry, no number is typed in by an editor. This page mirrors this trial's own ClinicalTrials.gov registry record, live from the dataset. See our editorial standards & corrections policy, the methodology behind these numbers, or report a data error.