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NCT06023563 · ClinicalTrials.gov registry record · NA
Effect of Virtual Reality-based Training on Balance and Walking in Youth With Autism Spectrum Disorder
A NA study, sponsored by Indiana University.
- Completed
- Registry status
- NA
- Development phase
- 13
- Enrollment target
NCT06023563 is a NA study that has completed, run by Indiana University. The registered enrollment target is 13 participants.
The verdict
NCT06023563, a NA study, has completed, sponsored by Indiana University.
- COMPLETED
- Registry status
- NA
- Development phase
- 13 participants
- Enrollment target
Study Summary
The goal of this clinical trial is to assess the effect of short-term (3 days/week for 2 weeks) Virtual Reality (VR) active video gaming intervention on static and dynamic balance, versus traditional balance training exercises, in youth with ASD. The participants in the intervention group will engage in VR active video gaming using the Nintendo Switch Sports under supervision via Zoom for 6 sessions occurring over 2 weeks, from their home. While, the participants in the control group will engage in standard physical therapy exercises for balance and walking under supervision via Zoom, for 6 sessions occurring over 2 weeks, from their home. Their balance and walking will be assessed 3 times, 3-5 days before the intervention, 3-5 days after the intervention and 4-weeks after the intervention. * Participants static balance will be assessed by standing on pressure mat, under 2 conditions, eyes open and eyes closed for 30 seconds each. * The Pediatric Berg's balance Scale (PBS), a 14-point scale containing everyday activities, will be used as a clinical measure for assessing the static and dynamic balance. * 13-infra-red camera motion capture system, Qualisys, will be used for assessing the walking. The difference in the balance and walking parameters will be assessed and compared.
Interventions
- DEVICE Virtual reality active video gaming using Nintendo switch sports
- BEHAVIORAL Standard physical therapy balance exercises
Trial Details
| Field | Value |
|---|---|
| Enrollment Target | 13 participants |
| Start Date | 2023-05-15 |
| Est. Completion | 2024-04-19 |
| Phase | NA |
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Full Details on ClinicalTrials.gov ↗What the Registry Record Tells You About NCT06023563
The ClinicalTrials.gov registry entry for NCT06023563 describes a study currently listed as completed, categorized as NA. The registered enrollment target is 13 participants, a figure that helps gauge the scale of data the investigators plan to collect. The listed sponsor is Indiana University, which has 890 total studies on file at ClinicalTrials.gov.
The record links to 0 conditions, and to 2 interventions - of which Virtual reality active video gaming using Nintendo switch sports is the first listed.
NCT06023563 reports 0 study locations.
Frequently Asked Questions
What is clinical trial NCT06023563 about?
NCT06023563 is a clinical study titled "Effect of Virtual Reality-based Training on Balance and Walking in Youth With Autism Spectrum Disorder". The goal of this clinical trial is to assess the effect of short-term (3 days/week for 2 weeks) Virtual Reality (VR) active video gaming intervention on static and dynamic balance, versus traditional balance training exercises, in youth with ASD. The participants in the intervention group will enga...
What is the current status of trial NCT06023563?
This trial is currently completed. It is a NA study. The enrollment target is 13 participants. The study started on 2023-05-15. Estimated completion is 2024-04-19.
What interventions are being tested in trial NCT06023563?
The interventions under investigation include: Virtual reality active video gaming using Nintendo switch sports (DEVICE), Standard physical therapy balance exercises (BEHAVIORAL).
Who is sponsoring clinical trial NCT06023563?
This trial is sponsored by Indiana University, which has 890 total clinical trials registered on ClinicalTrials.gov.
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