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NCT02631850 · ClinicalTrials.gov registry record · NA
Effectiveness of Virtual Reality Gaming Therapy Versus CI Therapy for Upper Extremity Rehabilitation
A NA study, sponsored by Ohio State University.
- Completed
- Registry status
- NA
- Development phase
- 193
- Enrollment target
NCT02631850 is a NA study that has completed, run by Ohio State University. The registered enrollment target is 193 participants.
The verdict
NCT02631850, a NA study, has completed, sponsored by Ohio State University.
- COMPLETED
- Registry status
- NA
- Development phase
- 193 participants
- Enrollment target
Study Summary
The current proposal aims to conduct a multi-site randomized controlled trial comparing virtual-reality gaming delivery of Constraint Induced Movement therapy (CI therapy) with (1) traditional clinic-based CI therapy of equal total active therapy duration and (2) a control group equating the dose of in-person therapy. Individuals with chronic stroke will be randomized to one of four different interventions: (1) traditional clinic-based CI therapy (35 therapist/client contact hours), (2) therapist-as-consultant virtual reality CI therapy (5 therapist/client contact hours in the clinic and 15 hours of independent game play at home), (3) therapist-as-consultant virtual reality CI therapy with additional therapist contact via telerehabilitation (5 therapist/client contact hours in the clinic, 2.6 therapist contact hours via teleconference, and 15 hours of independent game play in the home), and (4) 5 hours of standard occupational therapy (OT) / physical therapy (PT). After 6-month follow-up, individuals assigned to standard OT/PT will cross over to a modified gaming therapy condition (a stand-alone application of the rehabilitation game without additional therapist contact).
Interventions
- BEHAVIORAL Traditional CI Therapy
- BEHAVIORAL Gaming CI Therapy
- BEHAVIORAL Gaming CI Therapy with Additional Contact via Video Conference
- BEHAVIORAL Traditional Occupational Therapy/Physical Therapy
Trial Details
| Field | Value |
|---|---|
| Enrollment Target | 193 participants |
| Start Date | 2015-11 |
| Est. Completion | 2019-12-31 |
| Phase | NA |
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Full Details on ClinicalTrials.gov ↗What the Registry Record Tells You About NCT02631850
The ClinicalTrials.gov registry entry for NCT02631850 describes a study currently listed as completed, categorized as NA. The registered enrollment target is 193 participants, a figure that helps gauge the scale of data the investigators plan to collect. The listed sponsor is Ohio State University, which has 552 total studies on file at ClinicalTrials.gov.
The record links to 0 conditions, and to 4 interventions - of which Traditional CI Therapy is the first listed.
NCT02631850 reports 0 study locations.
Frequently Asked Questions
What is clinical trial NCT02631850 about?
NCT02631850 is a clinical study titled "Effectiveness of Virtual Reality Gaming Therapy Versus CI Therapy for Upper Extremity Rehabilitation". The current proposal aims to conduct a multi-site randomized controlled trial comparing virtual-reality gaming delivery of Constraint Induced Movement therapy (CI therapy) with (1) traditional clinic-based CI therapy of equal total active therapy duration and (2) a control group equating the dose of...
What is the current status of trial NCT02631850?
This trial is currently completed. It is a NA study. The enrollment target is 193 participants. The study started on 2015-11. Estimated completion is 2019-12-31.
What interventions are being tested in trial NCT02631850?
The interventions under investigation include: Traditional CI Therapy (BEHAVIORAL), Gaming CI Therapy (BEHAVIORAL), Gaming CI Therapy with Additional Contact via Video Conference (BEHAVIORAL), Traditional Occupational Therapy/Physical Therapy (BEHAVIORAL).
Who is sponsoring clinical trial NCT02631850?
This trial is sponsored by Ohio State University, which has 552 total clinical trials registered on ClinicalTrials.gov.
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