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NCT02437097 · ClinicalTrials.gov registry record · NA
The Effect of Aerobic Exercise and Gaming on Cognitive Performance
A NA study of Cognitive Performance in Healthy Volunteers, sponsored by New York Institute of Technology.
- Completed
- Registry status
- NA
- Development phase
- 40
- Enrollment target
- 1
- Study location
NCT02437097: Completed NA study of Cognitive Performance in Healthy Volunteers, sponsored by New York Institute of Technology.
NCT02437097 is a NA study of Cognitive Performance in Healthy Volunteers that has completed, run by New York Institute of Technology. The registered enrollment target is 40 participants, below the 1,404-participant average among 58,714 other NA trials with a reported enrollment target (97% lower). The trial reports 1 study location across 1 state. According to ClinicalTrials.gov, the official US trial registry.
The verdict
NCT02437097, a NA study of Cognitive Performance in Healthy Volunteers, has completed, sponsored by New York Institute of Technology.
- COMPLETED
- Registry status
- NA
- Development phase
- 40 participants
- Enrollment target
- 1
- Study location
Study Summary
Many studies have examined the effects of aerobic exercise and playing video games effects on cognitive performance, which results of which have shown to increase cognitive performance. Presently, there is limited research regarding the effects of the combination of gaming and exercise on cognitive performance. The purpose of our study is to investigate the effects of playing video games, aerobic exercise, and a combination of gaming and aerobic exercise on cognitive performance. Forty healthy subjects, males and females (18-30 years old) who perform moderate exercise at least two times a week will comprise our sample. The study will be a randomized clinical trial with four independent variables: playing video games, aerobic exercise, a combination of simultaneous gaming and aerobic exercise and a control condition. Aerobic exercise will be performed at an intensity of 60 to 70% of maximum heart rate on a Monarch Lower Body Ergometer. Brain Age Game: Train Your Brain in Minutes a Day! will be played on Nintendo 3DS. Executive function will be measured using the Stroop test and Trails B pre and posttest. Analysis of variance for Stroop test and Trails B will be used. In the event of significant F statistics, a post hoc test analysis will be used. The investigators hypothesize a combination of aerobic exercise and simultaneous gaming will produce the greatest increase in cognitive performance. Furthermore, these beneficial changes can be utilized in rehabilitation protocols designed to improve cognitive functioning.
Primary Outcome
: the subject will be asked to read words of colors, state the colors of various letters to test processing speed, and state the color of the font of a word when the actual word describes a conflicting color to test response inhibition (executive functioning).
Conditions Studied
Interventions
- OTHER Control
- OTHER Aerobic exercise
- OTHER Video Gaming
- OTHER Aerobic exercise and Video Gaming
Study Locations (1)
New York
- New York Institute of Technology - Old Westbury
Trial Details
| Field | Value |
|---|---|
| Enrollment Target | 40 participants |
| Start Date | 2015-06 |
| Est. Completion | 2016-06 |
| Phase | NA |
What the finished NCT02437097 record still lists
NCT02437097 is an interventional study that assigns participants to a tested intervention. The registry caps enrollment at 40 participants, a relatively small participant target, below the 1,404-participant average among 58,714 other NA trials with a reported enrollment target (97% lower).
The record links to 1 condition, with Cognitive Performance in Healthy Volunteers appearing as the primary indexed condition, and to 4 interventions - of which Control is the first listed.
NCT02437097 reports a single indexed study location in New York.
Frequently Asked Questions
What is clinical trial NCT02437097 about?
NCT02437097 is a clinical study titled "The Effect of Aerobic Exercise and Gaming on Cognitive Performance". Many studies have examined the effects of aerobic exercise and playing video games effects on cognitive performance, which results of which have shown to increase cognitive performance. Presently, there is limited research regarding the effects of the combination of gaming and exercise on cognitive ...
What is the current status of trial NCT02437097?
This trial is currently completed. It is a NA study. The enrollment target is 40 participants. The study started on 2015-06. Estimated completion is 2016-06.
What conditions does trial NCT02437097 study?
This clinical trial studies the following conditions: Cognitive Performance in Healthy Volunteers.
What interventions are being tested in trial NCT02437097?
The interventions under investigation include: Control (OTHER), Aerobic exercise (OTHER), Video Gaming (OTHER), Aerobic exercise and Video Gaming (OTHER).
Who is sponsoring clinical trial NCT02437097?
This trial is sponsored by New York Institute of Technology, which has 49 total clinical trials registered on ClinicalTrials.gov.
Where is trial NCT02437097 being conducted?
This trial has 1 study location across New York. Contact the study sites directly through ClinicalTrials.gov for enrollment availability.
Learn More About Clinical Trials
How this trial's enrollment target compares
Where NCT02437097's enrollment target sits among peer trials
40 1447th of 2000 higher than 465 of 2,000 other NA trials
participants (enrollment target), bucketed by value
Each bar is a band; taller bars hold more other NA trials. The dashed line + filled bar mark this entry. Hover or tap any bar for its full count and share, and where it sits relative to this entry.
Source ClinicalTrials.gov registry export · 2026-08-08
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